Houdini Integration Kiosk for Houdini
Integrate your asset library directly into Houdini's node-based workflow. Load geometry, textures, and volumes seamlessly.
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How it works with Houdini
The Kiosk Houdini plugin connects your asset library to Houdini's powerful node-based environment. Browse your content from a Python panel, load assets as file references in SOPs, apply textures in your material networks, or import VDB volumes — all without leaving Houdini. Custom HScript and Python commands let you define exactly how each asset type is handled.
Integration Features
Python Panel
Kiosk runs as a Python panel inside Houdini. Dock it alongside your network editor for instant library access.
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SOP File Node Setup
Automatically create File SOP nodes with the correct path when loading geometry from your library.
VDB & Volume Support
Load VDB volumes directly into your SOP network. Perfect for clouds, fire, smoke, and other volumetric assets.
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Custom HScript/Python
Write custom scripts that execute on asset selection. Full access to Houdini's API with file metadata as context.
Texture in Material Networks
Import textures directly into your Principled Shader or custom material VOPs with proper path resolution.
HDA Compatibility
Load and install Houdini Digital Assets (HDAs) from your library with a single click.
Get started in minutes
Download and install Kiosk Library on your machine.
Copy the Houdini plugin to your houdini user preferences directory (e.g., ~/houdiniXX.X/).
Restart Houdini — the Kiosk panel will be available in the Python Panels menu.
Configure the plugin to connect to your running Kiosk instance.
Dock the Kiosk panel and start loading assets directly into your Houdini scenes.
Ready to supercharge your Houdini workflow?
Download Kiosk for free and connect it to Houdini in minutes.
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